29 mai 2012

seth



Here is what i'm actually working on. Normalmap disabled.
She's currently around 8200tris, without the hairs.

7 mai 2012



Here's a WIP of a scene I did based on Assassin's Creed's Bureau artwork as well as the in game render.
I tried to do it with the habitual constraints: low polycount, re-using of textures on differents objects etc...
Screenshots from 3DSmax's viewport, so no normalmaps displayed.







Soft used: 3DSmax, Photoshop.

  
Here's one of the level I worked on in the Kinect RUSH Disney/Pixar game recently out.
I did most of the props present in this level and some LODs too.



Gorgon speedpaint.



















Soft used: Photoshop.



 Here's my entry for a minicomp of GameArtisans .

The subject was to do an elemental, composed by a least 75% of the same element.

















Soft used: 3DSmax, Zbrush, Photoshop.
Here is the finished mesh of the previous wip, a remake of STUN from Bloody Roar.

4028x4028
9 460 tris
















Soft used: 3DSmax, ZBRUSH, Photoshop

27 sept. 2011





















Chin Leiving