.Koelakanth.
29 mai 2012
seth
Here is what i'm actually working on. Normalmap disabled.
She's currently around 8200tris, without the hairs.
7 mai 2012
Here's a WIP of a scene I did based on Assassin's Creed's Bureau artwork as well as the in game render.
I tried to do it with the habitual constraints: low polycount, re-using of textures on differents objects etc...
Screenshots from 3DSmax's viewport, so no normalmaps displayed.
Soft used: 3DSmax, Photoshop.
Here's one of the level I worked on in the Kinect RUSH Disney/Pixar game recently out.
I did most of the props present in this level and some LODs too.
Here's my entry for a minicomp of GameArtisans .
The subject was to do an elemental, composed by a least 75% of the same element.
Soft used: 3DSmax, Zbrush, Photoshop.
27 sept. 2011
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